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| Topic Started: Jan 10 2007, 07:11:47 PM (481 Views) | |
| JBurroughs | Jan 10 2007, 07:11:47 PM Post #1 |
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ALYSSA! I've become a Subordinate!
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If you found out a CT4 was in the works (oh, how I hope the upcoming film drums up interest enough for that!), would you prefer... 1. A single location, completely open save for key areas (CT: TFF), a single location split into "levels" (Resident Evil or Haunting Ground), or various locations (CT/2, CT3)? 2. Events spread over a single night, like TFF, a few days, like CT/2 or TSW, or an epic spanning years, like CT3? 3. A single playable character (ex. you're Alyssa all the way through the game), multiple fixed playable characters (ex. you're Yuu for the first half of the game and Chinatsu for the second), or multiple selectable playable characters (ex. you get to choose whether you want to play as Jennifer or Rolla at the beginning)? 4. Dark fantasy (CT3), horror with supernatural underpinnings (the duology), or something with an entirely plausible explanation behind it (TSW)? I would: 1. I'd prefer a First Fear-style location; completely open, save key areas, from the beginning to the end, but not so big as to lose the "trapped" feeling that's so essential to the series. 2. Though it depends on how it was executed, I think I'd like things to happen in the shortest amount of time possible (a single night). Though there's a danger of feeling "pushed," if it can be avoided (the expansive, open level design would help avoid it), it adds to the feeling of panic, and it also cuts down on time-related plot hiccups (there's no wondering why the character didn't [insert logical action here] if it's obvious s/he hasn't had time for it). 3. I'm not sure about this one. I guess it would depend on the plot; do they need more than one character to tell the story? I'd really be fine with any setup, so long as it worked, and so long as there weren't SO many characters things got tangled, I'd be fine with it. 4. I like the "hints of supernatural" myself. |
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| enigmaopoeia | Jan 11 2007, 12:23:14 AM Post #2 |
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DOLPHINATSU WILL KILL U!
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To me, this is what I would personally prefer: 1.) LOCATION: - I would love for the setting to be in various locations. It would well with the storyline and it can progress to different locations so that it can enhance more of the atmosphere. Keeps you thinking of new areas to hide in, especially if it's unfamiliar territory. A confined location is okay, but once you remember it; it can get drab and boring. I would think differently if the single location was set in a castle or a mansion with tons of rooms and floors to explore, like we're talking more than 10 rooms and 3 floors here. A huge area with tons of possibilites I see is a perfect setting for the claustrophic vibe Clock Tower emits. 2.) SCENARIOS: - I think for storyline purposes, I think a setting set in a few days would be ideal. Especially we're looking at CT4 to be on a next gen system, and to do so many in single night wouldn't work, unless we're given the option of many rooms/floors like I explained above. I do agree with JBurroughs' statement that your choices would be more riskier and suiting, knowing that you only have a day to get out alive. 3.) PLAYABLE CHARACTERS: - I like the idea of multiple selectible characters, knowing that each character would take different actions because not everyone thinks the same. Like a game with 3 or 4 playable characters would be great if their actions were all different. Such as for example, if using Anne as your heroine -- she might be more gutsy and jump across a platform to reach the other side where Jennifer and Rolla might not tread. It really helps with the replayability value. 4.) GENRE: - I like it when it comes to the supernatural, it would seem more plausible as to why these antagonists do the things they do. |
| ~ enigmaopoeia @ Don't Cry Jennifer | |
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| phobos | Jan 11 2007, 12:44:14 AM Post #3 |
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Snip Snip
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I think it would be cool to remake Clcok Tower the First Fear with updated 3d graphics. |
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| JBurroughs | Jan 11 2007, 02:44:23 PM Post #4 |
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ALYSSA! I've become a Subordinate!
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Yeah, I agree - it'd take a feat of game-design genius to make an average-length, replayable survival horror game in a single setting the size of Rick's house! :lol: If it was just going to be one place, it'd have to be a big place. |
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| enigmaopoeia | Jan 12 2007, 12:01:11 AM Post #5 |
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DOLPHINATSU WILL KILL U!
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I would personally love to congratulate anyone that could make a game set in the size of Rick's House with decent replayability!! It would basically require that you would have to use basically everything in the house to your full advantage, even if it means ripping out the carpet to use as a weapon! I would love to be in a place that is bigger than the Burroughsclan's Castle; that'll be pure heaven! And all of the rooms have to be usable too! I hate it that like in the Hamilton Lodge of CT3, you only could go into certain rooms. =/ I can only imagine how great it'll be to have the Darkness Follower / Dark Gentleman to chase after you in there! |
| ~ enigmaopoeia @ Don't Cry Jennifer | |
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Jan 12 2007, 12:24:07 AM Post #6 |
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BANNED!
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personally, i would prefer remake of the first clock tower, with 3d graphics, effects, cinemas, etc BUT, still play like the SNES version, point and click in 2d. if that doesnt happen.. mm, well, at least something in an enclosed mansion, resembling the first. OH, but with the violence of 3, you know, kids dying, etc.. |
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| JBurroughs | Jan 12 2007, 03:15:42 PM Post #7 |
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ALYSSA! I've become a Subordinate!
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And on top of super-interactivity, maybe show the house in different time periods or dimensions, with the furnishings and functions (excepting obvious rooms like kitchens and bathrooms) completely differentin each one. And be able to travel from one version to the other on the fly. And somehow work that into the storyline. I think I'd want to shake the hand of the designer who pulled that off, too! :D
BIG ditto. That's one thing that drives me nuts in Clock Tower 3; all the places you aren't allowed to go (in all fairness, I felt the same way about the college in CT/2). It would have been awesome to run from the Dark Gentleman in the lodge. It would also be cool if the lodgers' section of the house was packed full of ghosts; perhaps they wouldn't chase you, just mope around their rooms. Their sentimental items could've been scattered around the various time periods Alyssa visits, and before the lodge transforms into the Burroughs castle, she could've optionally revisited those levels using portal squares to collect them and rescue the ghosts - not just for items, but for storyline snippets, or extras in the gallery, or maybe even a third set of super-nasty weapons for the Subordinates (like, say, a ball and chain for Slegehammer or little 'acid bombs' for Corroder to throw like grenades). |
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| Xenolord | Jun 27 2007, 05:48:58 PM Post #8 |
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The Returned
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I think I'm going to agree with Warmaster. I think an upgraded version of Clock Tower - The First Fear on, say, the PS2, or PC, would be great. Only, instead of playing as only Jennifer, you could choose to play as either Lotte, Laura, Ann, Jennifer, or a new girl (See the "Create-a-Hero(ine)" Thread), and each person has their own storyline, and it all ends differently. And, to add to replayability, each character has a few different endings. HOWEVER, instead of ending where TFF does, we could extend it a little, maybe make the cave systems SO much larger, maybe add a few more rooms to the mansion (Or Floors...) as well as more ways to die and more places to hide (Like in the suit of armor Laura can be found dead in, or the closet the mummy is in *If the mummy isn't hiding in your spot* and the shower stall in the bathrooms *Doesn't always work.*) AND, to extend replayability, unlocking all of the endings for Jennifer's path unlocks the original Clock Tower, unlocking all endings for Lotte's path unlocks an event viewer, unlocking all events for Laura's path unlocks artist concept drawings, beating Ann's path unlocks cast and crew interviews, and beating the game on the new girl's path, unlocks commercials and trailers for each previous game. And, like TFF, it takes place over the course of the one night. Did I miss anything? |
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| Lime | Mar 2 2008, 10:56:05 PM Post #9 |
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eye dee kay
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Woah, big bump, but I noticed I never replied to this thread soooo... 1.) Hmm, a mix of "A single location, completely open save for key areas" and "a single location split into 'levels?'" I definitely want the tradition of "scenarios/stages" to continue, but it'd be cool if it were open. Maybe open except for parts that are like "Oh shi-, you have to do this!!"? 2.) Probably a few days, like how 5 Days a Stranger and its sequels work. 3.) Mostly one playable character, but able to play as another at certain parts? It'd depend on the plot, really... 4.) Hints of supernatural things going on like in the duology, but nothing over the top. |
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| MrMasonW2DS | Aug 20 2008, 10:09:29 PM Post #10 |
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1. The more I think of it, the more I'd absolutely love "A Single Location, Completely Open Save For Key Areas." I dunno why, but there's something so immersing (in a frightening way) about a setup where the game progresses by your actions, not necessarily by Scenario. I think it's the fact that how much you discover about what's going on, in such a game, is completely up to you. And you're forced to piece it together since you could possibly go through the entire game blindly (such as you would to get the D and E endings in CT:TFF). That's not to say there would never be cut scenes to explain the story, but maybe the occurance (or absence) of those cut scenes would be completely dependent on whether or not you have gathered the proper data at certain points. And perhaps, instead of splitting it into levels, you could just have certain conditions change, more like the Original Fatal Frame...in that game, you had a very good run of the entire mansion early on (it's been a LONG time, but I think as early as Day 2 you'd seen most of the mansion?), but you were constantly finding little secret places you didn't know existed, and those secrets often altered the atmosphere, even though you were basically playing in the same area throughout the game. 2. If, as I said, I prefer it to be in a Single, Mostly Open Location, I guess I sort of like the thoughts of it happening in a single night, or at most a couple of nights, sort of because in a Slasher style Game like this, it makes it easier to explain why certain other characters (good guys) aren't encountered (assuming they aren't all found to be dead very early on) sooner than, say "Day Five." Unless you have interludes like Five Days a Stranger in which you can talk to the other characters and it's common knowledge where they are at any given time...but I sort of would like the isolating loneliness that Fatal Frame puts you through by not knowing whether or not the other characters are alive or dead, but I like the slasher-element of definitely still having other (possibly) living characters on the premesis like in CT:TFF; without an overtly ghostly explanation (such as in Fatal Frame) it seems like never encountering the others (or finding their remains) for days at a time would be hard to explain. 3. Maybe two playable characters that you choose from at the very beginning, like in the original RE or Alone in the Dark: The New Nightmare. I just think it's easier to feel isolated and alone if, once the nightmare begins, you rarely (if ever) get to shift POV's to see how someone else is doing. I know I instantly feel less lonely in a game when they let me briefly become another character; I'm always thankful for it in a relieved sorta way, but I'd like to play a Clock Tower that doesn't pull any punches with the fright...no matter how uneasy that'll make me while playing. 4. I'd prefer to have Supernatural goings on, possibly obvious (Hey, I think we can all agree that Dan was an OBVIOUS supernatural element in TFF) but always in a dark gritty way, such as the Suspiria sort of way, as opposed to a fantastical "I'm a rooder/ruder and have the mystical power to destroy evil" sorta way. The previous way, even when somewhat outrageous, can still be grim and horrifying. The latter feels exactly how I explained it: Fantastical. It can be fun (as CT3 was very) but the horror effect gets a bit lost in favor of a more epic adventurous feel. There could be a hint of the Plausible (to use the term loosely) mixed in, such as with RE or CT-TSW (what I've heard of it, anyway). With all that said, a remake of CT: TFF, as some have advocated in this thread, could pull off all those characteristics with ease, if it was in the right hands. |
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| zeon twilight | Aug 21 2008, 12:21:05 PM Post #11 |
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1. I like the Single Location thing best, TFF style. But with more interactivity than TFF had would be nice (Like...Main character being able to actually carry around a weapon might be nice, and of course you could always have the bad guy break the weapon if you use it just too much) I feel a single location make it a little more immersive, A close second is the CT:1 method, but please don't put me through the CT3 style again, "I dun wanna time travel mommy!" 2. One night or possibly more depending on what ending you're going for, but if you have that happen there needs to be a point where the character starts to have needs (Sleep, food ect) and you'd have to find a way to slip in why the character wouldn't get killed in that time frame. 3. Ahh, characters, the problem with haveing many of them is that the more characters a game has, ususally the less you know about them (A nice exception to this would be the game "Raw Danger" Pretty good character development with overlapping storylines in that one, check it out, you can get it for like Five bucks at a pawn shop) I'd have to say playing as the survivors perhaps all with different traits that help them get through (Kinda like that old NES RPG "Sweet home") and perhaps after you've beaten their stories an alternate mode where you get to play as...I dunno, a someone who's coming in to help, or maybe (To use CT as an example) A storyline where you play as Quentin Barrows and have to seal Scissy away, could help to tie up some loose ends. 4. Supernatural without being Fantastic, I'm fine with Ghosts and demons running around (Well as long as there aren't TOO many of them and they aren't tottally "unkillable" but no magical School Girls please, there's a time and a place for everything, and in a horror game, ain't the place. On a side note, I feel there shouldn't be too much in the way of "Other baddies" TFF and CT1 were good about this, there were things other than Scissorman that could kill you in the mansion/wherever but not so much that you got distracted from that main problem (The crazy fellow who wants to get well aquainted with your neck) this is the reason I have so much trouble with CT3, too many bad guys, plus, a good villian has a backstory too, and when you have like 10 of them, you end up with kinda shoddy backstories like "Hammer man Smash little girl! Now hammer man smash you! Rar!" and that just doesn't cut it with me |
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