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Whom would you've had as the main threat
Stephanie 5 (19.2%)
Drug enduced zombies 0 (0%)
George Maxwell 17 (65.4%)
Mr. Bates 4 (15.4%)
Total Votes: 26
Which antagonist would you have preffered; Whom would you've had as the main threat
Topic Started: Feb 6 2008, 08:19:50 PM (518 Views)
Clutche
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I'm asking whom people would have preffered as the main antagonist in the game becuase I allways felt one of the faults of this title that kept it from being on the same level as Clocktower FF and its counterpart Clocktower USA, was the fact that it had way too much going on. There were to many different aspects of danger to be focused on and as a result the story was completely conveluted and led to all three story Archs, the curse, the zombies, Alyssa's split personality, all not living to their full potential.
So whom would you all rather have the game focused on , and which story arch do you think would be the most interesting or fun to persue had the game focused on that particular story.

Me personally I think the the Stephanie /Yu story arch would have been very interesting as a villian. Thats what initially drew me to the title to begin with as apposed to me already having been a fan of Clocktower. I'm a huge Child's Play fan (the first 3), as well as a fan of the films The brood and It's Alive , and I always lve the novelty of having a murderer whom people would never expect and whoms POV looks up from the ground at the potential victim.
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enigmaopoeia
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DOLPHINATSU WILL KILL U!

MR. BATES, MR. BATES, MR. BATES!

In all seriousness, I chose George Maxwell because not only was the Japanese game was named after him, he had an unique design to him and his storyline very much well suited the story down to the "ALYSSA, I AM YOUR FATHER!" plot twist.

Though I would've think with the way the Clock Tower series were handled before Clock Tower II, it seems that Stephanie would have been the better villain because it did suited the whole child killer theme going on with Bobby to Edward to now Stephanie. But a shame that she doesn't have much of a story going for her, unlike Maxwell's.
~ enigmaopoeia @ Don't Cry Jennifer
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Clutche
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Honestly I think Mr. Bates would have been an interesting story arch to persue as the villian in Clock tower II . The whole dnamic of you being the enemy would make for quite an interesting and potentially innovative game had some one seen the potential it had . Imagine the game mechanics of a survival horror game where you're the bad guy and the good guy. My wheels are turning but they could have done something special with that.

I have to say once again scince the horror movie aspect of these games is what garnered my interest in the first place I would have loved a game that revolved around Geroge Maxwell , the masked knife welding slasher. It seems like the most logical move from the bobby and dan aspects of the other games, even more so then the stephanie antagonist. Think about it. Clock tower 1 USA potrayed scissorman as just that, a derranged man. I had assumed he was a deformed slasher in the same veign as Jason vorhees and michael myers. I didn't catch on to the child killer aspect becuase I hadn't known the history of scissor man in FF which is just as likley becuase it would have made it less of the who done it they intended for it to be.

I guess for CTII they we're too focused on trying to cash in to a certain extent on the residen't evil franchise by adding the needless drug enduced zombies into the equation. It really seems like it doesn't belong. Why do you need a supernatural element on top of science fiction one.


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Lime
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eye dee kay

Dude, having Shou/Bates as the main villain would be an *awesome* twist.

Like most of the others, though, I ended up voting for Saidou/Maxwell. (I accidentally put "Saidou/Bates" when I first made this post. Slash, anyone?) Out of all the enemies he seemed to be the "big bad." Besides, like Enig said, the Japanese version of the game is named after him!

If the game were like that, though, I still would like to have Chinatsu as a stalker, but maybe as like a secondary one like her brother in the first scenario or the zombies in the third. Speaking of them, the zombies could just be kicked out. =P Maybe Fujika/Shannon could replace them as a stalker?
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enigmaopoeia
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DOLPHINATSU WILL KILL U!

I'm sorry, but seeing as how low-energy, stoic, and casual a person as Fujika/Shannon is. To see her run around chasing the poor heroine just seems silly to me. ^^;; But that would be certainly interesting, I do think that her character and storyline is great, but not as a main villain.
~ enigmaopoeia @ Don't Cry Jennifer
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Lime
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eye dee kay

enigmaopoeia
Feb 7 2008, 04:24 PM
I'm sorry, but seeing as how low-energy, stoic, and casual a person as Fujika/Shannon is. To see her run around chasing the poor heroine just seems silly to me. ^^;; But that would be certainly interesting, I do think that her character and storyline is great, but not as a main villain.

Huh, you have a very good point. o:
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Clutche
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That's precisley why I didn't choose her as an option. It just doesn't seem as likley.
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makoto140
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Forum Zombie Animu Girl

Definitely Maxwell! XD Stephanie scared me, but Maxwell scared me much more!

And even though the plot would be pretty cool to have Mr. Bates as the villian, I much rather prefer him helping me. I just love the bad guy being the hero for once kinda thing. XD;
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Flowtac
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Mewaholic Wolf

I pick Maxwell too but I think I would definitely throw in Stephanie somewhere into the mix as well since she stood out along with Maxwell.
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Synonymous
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Clutche
Feb 7 2008, 01:44 AM
Honestly I think Mr. Bates would have been an interesting story arch to persue as the villian in Clock tower II . The whole dnamic of you being the enemy would make for quite an interesting and potentially innovative game had some one seen the potential it had . Imagine the game mechanics of a survival horror game where you're the bad guy and the good guy.

Absolutely; I voted for this option. One of the most frustrating things about Ghost Head is how underused this story element is, both as a mechanic and as a plot point. Overall, the story's such a jumble; the game deserves a remake.

This is a delicious poll, though. Taking the antagonists point-by-point -

Stephanie: She definitively has the look - the deathly-sweet china doll! the childish giggle as she plunges the knife into your gut! - and her scenario is the most CT-esque and effectively tense in the game. As enig noted, though, she doesn't have much story-wise going for her, and she might be seen as too much of a Bobby rip-off.

zombies: Feh. The worst product of the plot discombobulation. They add nothing except endless trips to the fire extinguisher and a tear-your-hair-out sequence at the end of scenario 2. Their yellow blood also makes for a rather nauseating and distracting visual association.

Saidou: Scissorman was a tough act to follow, and yet here's a villain whom, visually, I think can measure up - the hannya mask, the bloodstained labcoat, the giant fricking cleaver. He kinda, though, remains a distant enigma throughout the game - we never get to know him as a character. I know that sounds odd (cue enigmapoeia's icon), but his big secret *is* a personal connection - he's the father of the main character. (You could argue that Bobby actually did have a bit of characterization through his playful in-game actions - the playful toying with Jennifer on the piano, etc.) I'd like - I dunno, a journal from him pre-homicidal insanity? Something to make him a little less of a void.
"EVERYONE MUST DIE AND SUFFER FOREVER!!" is terrific, though.

Fujika: Another wasted plot point. She has this big, mysterious introduction; she has some kind of psychic power, judging by her telepathic messages to Yuu in the second scenario; she's been brooding seemingly forever to kill Yuu in revenge, nursing a hella strong grudge if she's starting her rampage in the middle of a zombie outbreak. Then she gives up after one attempt, ODs, and dies. What a waste.
We reject her as a stalker, and yet I think of Daniella from Haunting Ground - entirely dispassionate, then completely loony with jealous rage at selected moments. Fujika doesn't reach those heights, but I think more could have been done with her; at least, her big plan should've wreaked more damage and had more of an effect on the end game. (Maybe she coulda killed Takashi in a bad ending - something.)

Masaharu: Take your ending G and shove off. The image of an animate, malevolent suit of samurai armor is scary, but he's good for no more than a side villain at most - and, in the game, he's little more than an annoying distraction.

Takashi Midoushima: The real villain, but what do you do? Save for killing him in a non-optimum, ending E style. I think, actually, that you'd have to handle him like Mary - make his fate part of the ending instead of the result of stalker evasion, dependant on information the player uncovers in the course of gameplay or, perhaps, on a moral choice the player has to make.
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Flowtac
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Mewaholic Wolf

Nice analysis of the characters there Synonymous. I agree with them for the most part except about Allen Hale. Granted, it's his fault that the whole situation happened due to his jealousy of Maxwell. But he wasn't a very antagonistic character either and did have a good character to his personality. It's just his ideas and jealousy lead him to do something that was evidently the catalyst for the events at hand. Beyond that he just comes across as another guy who more or less screwed up.

Also, I am in the crowd who would not like to see Bates as an antagonist because personally I like being able to play this particular anti-hero. If he was an antagonist, I wouldn't really be able to play as him. Not to mention how would you run from yourself considering he is a multiple personality inside of Alyssa? XD
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Synonymous
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Hey, thank you!

Ah, I just thought of something else in Fujika's favor - she's the only villain who thought of bringing a gun to a knife fight.
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Clutche
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Quote:
 
He kinda, though, remains a distant enigma throughout the game - we never get to know him as a character. I know that sounds odd (cue enigmapoeia's icon), but his big secret *is* a personal connection - he's the father of the main character. (You could argue that Bobby actually did have a bit of characterization through his playful in-game actions - the playful toying with Jennifer on the piano, etc.) I'd like - I dunno, a journal from him pre-homicidal insanity? Something to make him a little less of a void.
"EVERYONE MUST DIE AND SUFFER FOREVER!!" is terrific, though


That's an interesting way to look at it. I think you just made me realize that this character by him self may not have been as effective by himself. I also liekd the feeling of realizing "oh shit I forgot about george maxwell, the anticipation of having to square off against him amongst all the convoluted nonsence made me like the character even more now that I think about it.
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KazeTaco
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DESHI.

They should've done what they did in the Drama CD regarding Takashi. It would not only satisfy the people who wanted Sho as more of a villain, but those who hated Takashi as much as I did.

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Fujika... if she were a stalker, it would have to be handled VERY carefully. =/ I wish we could've just seen her in more of her enigmatic scenes. Tis creepier.

Ghost Head should've had more done with him, he had the potential to be an awesome, awesome villain. I mean, he scared me more than Scissorman. If only more had been done with him!
Edited by KazeTaco, Jun 24 2008, 05:11:09 PM.

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Shin
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I think they should have made George Maxwell the main threat. He has a nice character design (Hannyo mask, bloody labcoat and a giant cleaver that he drags on the floor). I think his personality remained kind of a hollow, and it would have been nice if they would have revealed more about him, like showing a pre-insanity journal (like they usually have in FPS or horror games) he has written or something about his past. He remained as a mystery, and his
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