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| Which do you prefer? | |
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| Topic Started: Sep 28 2008, 10:55:34 PM (390 Views) | |
| Fermata | Sep 28 2008, 10:55:34 PM Post #1 |
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As the title would suggest... ...which would you prefer in Clock Tower 4? · A hero or a heroine?? · Supernatural horror or survival horror? · Heavy puzzle elements or resourcefulness? · Dark, foreboding atmosphere or a mysterious, chilling atmosphere? · Expansive cast of characters or a cast of about three or four? I'll add more questions soon. By, 'heavy puzzle elements' or 'resourcefulness', I mean, would you like to solve puzzles to gain access to the next location? Or would you like to employ whatever is around you in the environment to use to your advantage? (Like using a ladder over a crevice instead of finding an alternative route and unlocking a door?) Cheers![redit][/redit] Edited by Fermata, Sep 28 2008, 11:13:05 PM.
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| i watch the paint peel but i cannot wake from this dream | |
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| ReijiKido99 | Sep 28 2008, 11:48:01 PM Post #2 |
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University Staff Housing - Landlord (Helen, pay the damn rent)
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1. I'd prefer a heroine, mainly because all of the Clock Tower games have followed a heroine (with the exception of CT2 which allowed you to play as a man for a brief time, which is also fine). I guess it wouldn't be a HUGE deal if the switched genders, but since the original games are based quite a bit on horror/slasher films, and many of those films center around helpless women, I'd think it'd me more sense to stick with that theme rather than following a helpless male. But, really, not a huge issue for me. 2. I definitely prefer survival horror. I don't mind a supernatural twist to the game like in the originals, but I think that these sort of games lose their edge when they dive too far into the fantasy realm (see Clock Tower 3). I was never a huge fan of Sailor Alyssa. 3. Resourcefulness. I don't recall the games relying too heavily on puzzles. Obviously there were some, I know CT3 had more than the rest, but puzzles seem to work better in games like Resident Evil than in Clock Tower. 4. I liked the feel of the first games, even Ghosthead, but I did like the atmosphere in the earlier levels of CT3. Once the game turned to Chopper's world that feeling was sort of lost. 5. I definitely like an expansive cast of characters. Mainly because that means more death scenes, and more opportunities for a POOL CLOSED 2.0. I mean, the cast doesn't have to be huge, FF had only a handful of orphans thrown into a house and it worked fine...but I still really liked CT2's bigger list :P |
![]() ![]() i can is also jennifer's friendse now!? LOL LOTTE YOU TOMBOY. | |
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| enigmaopoeia | Sep 29 2008, 10:07:43 AM Post #3 |
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DOLPHINATSU WILL KILL U!
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· A hero or a heroine?? Keep with the heroine. The Clock Tower series stood out because they always had a lead female role, and the male roles was kept minimum at best in the case with Nolan/Gotts and Ishizue/Gômoto. It just wouldn't feel right to play as a man because we are expected for them to take care of themselves, but most people tend to be sensitive and more protective when it comes to a young girl who is inches away from being brutally massacred by the killer. That and it also keeps up with the old B horror movie roles with the helpless women like what Reiji covered. · Supernatural horror or survival horror? I prefer survival horror, it can have a bit of supernatural elements. I was fine with the whole satanic ritualistic things, the floating objects, and etc. The Burroughs are all about dabbling in the mystic arts and it wouldn't feel right if we took that away from them. But like what Reiji said, when it turns out that the heroine got SUPAH MAGIKAL PAWAAZ -- then it kinda becomes a turnoff for me. · Heavy puzzle elements or resourcefulness? Definitely resourcefulness. The earlier games always relied on using your surroundings to help you proceed further with minimal puzzles. And the puzzles they do use are not to the extent of like Resident Evil, Myst, or ObsCure. Like the Sun/Moon/Star Plate for example, all ya gotta do is remember which to go to and use the Lead Balls to help you. I would much rather be stuck with 20 items that I have to figure out how they can be used, rather than solving puzzles in every room. · Dark, foreboding atmosphere or a mysterious, chilling atmosphere? I'm a bit confused by this question. Both seem the same for me, so I might need an example to help me out with this one. ^^;; But so far, I will go with a mysterious, chilling atmosphere. · Expansive cast of characters or a cast of about three or four? Expansive cast of characters for me, but keep it small. Like getting to know 15 characters is great because then I can focus on their personalities and they will stick out in my mind more. But if they had like 30 characters or even more to the extent of like Suikoden or Radiata Stories with over 100+ characters, then it becomes a turnoff for me. I like to have it where there are enough characters which each character stands out and we hopefully become emotionally attached to some of them in which their death scenes would impact us. You can only do that with a small cast of characters. But also a cast of three or four characters works as well, the first Clock Tower game did fine using that method. |
| ~ enigmaopoeia @ Don't Cry Jennifer | |
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| Fermata | Sep 29 2008, 02:25:16 PM Post #4 |
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Dark, foreboding atmosphere is when you're sure that even if you beat the game, something terrible is going to happen, anyways. 'At all times, the scenarios are permeated by doubt.' And a mysterious, chilling atmosphere- well, that would be close to TFF. ^^; |
| i watch the paint peel but i cannot wake from this dream | |
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| MrMasonW2DS | Sep 29 2008, 03:57:37 PM Post #5 |
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· A hero or a heroine?? Heroine, mainly for the sake of the Clock Tower tradition, but a hero would be okay too as long as it's believable that he would be running instead of trying to fight; now that I've thought more about it, any sensible, average-joe hero like Silent Hill's Harry Mason could be believable in that regard, whereas a more brawny hero like Chris Redfield wouldn't so much. Maybe they could have two choices, like Clock Tower USA, with one playable character from each gender? It'd be something new in the series, but they'd have to be careful to make the right kind of hero and not someone who looks and seems like he'd try (if not worse, actually be able) to fight the killer head on. A Harry Mason hero is therefore okay (yes, even in this type of horror, in my opinion)...a Busta Rhymes hero, not so much (I emphasize, not in any type of horror)... But in any case, the protagonist's gender doesn't matter too much, as long as it's done well either way. · Supernatural horror or survival horror? I prefer survival horror with (possibly heavy) supernatural elements, just like the first two Clock Towers. It should be obvious that the killer isn't merely human, but at the same time, he should also be a physical being who isn't strictly a ghost. In other words, like Scissorman (who I would love see to reprise his role as the Clock Tower stalker, even if his identity underneath the mask is different), let the killer be a classic stalker, and like in previous games, let his backstory be filled with supernatural mysteries. But don't let the protagonist develope superpowers or anything like that, and keep the game solidly feeling like horror, without it slipping into dark fantasy. · Heavy puzzle elements or resourcefulness? Resourcefulness, mostly. I don't mind the occasional puzzle, but it shouldn't be so much as to distract us from the main focus: The horrible dangers lurking about. Also, like Enig said, even that occasional puzzle shouldn't be complex "Arrange these blocks in the perfect order, which can only be done if you push them exactly like so," but rather about "Choose the right path, based upon these clues, or die" sort of thing. · Dark, foreboding atmosphere or a mysterious, chilling atmosphere? Mysterious and chilling. The more faithful it is to the atmosphere of the original Clock Tower, the better. I take it that Dark and Foreboding is more like something you'd see in Silent Hill? I prefer, then, for that to be left to such games as that, rather than Clock Tower. · Expansive cast of characters or a cast of about three or four? Anywhere from four to ten notable characters other than the main protagonist is fine with me. I guess that means it doesn't really matter much between the two choices, as long as the main character isn't the only person in danger on one extreme (since part of Clock Tower's "charm" is fearing for the lives of others as much as for yourself, and having their deaths convince you of how real the danger is...this may be one thing that kept Haunting Ground from having a more classic CT feel) but also there shouldn't be much more (if any) than ten other memorable characters. It just starts to get muddled if it's overdone in that extreme.[redit][/redit] Edited by MrMasonW2DS, Sep 29 2008, 05:25:41 PM.
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| Fermata | Sep 30 2008, 04:19:52 AM Post #6 |
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Oh, man, I didn't even notice JBurroughs had a thread like this...! I'm sorry! <|3 I should get on with thinking of new questions soon, at least. x.x -feels terrible- |
| i watch the paint peel but i cannot wake from this dream | |
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| Lime | Sep 30 2008, 07:31:14 AM Post #7 |
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eye dee kay
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It's okay, Fer! The two topics have different questions, so there's nothing to worry about. |
Lime [♥] [♣] [♦] [♠] Want to pick a card?![]() {Icon by me. GIF found elsewhere.} ![]() View my other eggs! Thank you. :3 | |
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| Fermata | Sep 30 2008, 08:12:37 AM Post #8 |
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They actually look pretty similar! We think a lot alike, I suppose; when it comes to this sort of thing, anyway. · A.I.-controlled ally or go at it alone? (Keep in mind an ally would be able to increase the level of panic; you might be safe, but your ally...? The problem lies with the player, I guess, some people like playing horror games alone so they're actually 'scary'. Others get fed up with the burden of having to look after someone else. But suppose the 'ally' is very... 'endearing'.) · Expansion on the Scissorman saga or something entirely new? (This would exclude the 'rooters' and CT:GH concepts, as well.) · Have it take place in either spring, summer, autumn or during the winter? (The first three are easier to work around when it comes to the environments -- there's just more to explore outside. But they say, that during the winter, snow tends to muffle sounds... Making everything eerily quiet.) |
| i watch the paint peel but i cannot wake from this dream | |
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| JBurroughs | Sep 30 2008, 11:59:44 AM Post #9 |
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ALYSSA! I've become a Subordinate!
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That's okay! My mom always used to say, "Great minds think alike... or they're nuts." ^_^ A hero or a heroine?? I'm fine with either. As others have said, there's a certain personality type a Clock Tower protagonist must have. They have to be someone who tends to flight rather than fight in emergenecy situations, someone who's mentally determined and independant- someone who won't just curl up in a corner while the stalker is advancing on her/him- but physically a little frail, so we can understand why they aren't picking up that baseball bat and beating him over the head with it. I could see a male character who is very old, very young, or very sick fitting this profile easily, and even a character like the aforementinoed Harry Mason would be doable. On the other hand, CT/2 did do something interesting with Stan Gotts; they did make him the traditional tough-guy action hero type... so we could see how ineffectual his shooting and pummeling was against the Scissorman. But that was a pretty clever twist and I wouldn't trust anyone but Hifumi Kono with it. · Supernatural horror or survival horror? Survival horror is my choice. I don't mind a few hints of the supernatural afoot, but I prefer the situation to be something anyone could find themselves in. No matter how frightening or horrific Clock Tower 3 got, I never felt like it could happen to me; after all, the game featured a girl targeted because she's part of an ancient race of monster hunters. CTFF featured young girls chosen at random and lured by a killer into an abandoned manor house. CT2 featured a serial killer stalking the streets of Oslo, targeting people who'd seen him but not limiting himself to them, attacking even in public or in daylight. Even GH was about a disease/parasite anyone could catch. · Heavy puzzle elements or resourcefulness? Resourcefulness. I don't mind the occasional puzzle in a logical place (like, a chinese box on a desk in a kid's room with a necessary item inside), and I don't mind strangeness in a Silent-Hill-esque living environment that's deliberately trying to mess with your head, but when you're in a place that's supposed to be an average person's real, functional home/workplace, elaborate puzzles locking the doors or controlling the electrical systems just seem silly. Furthermore, they lessen the impact of things that should be out of place; one of the things that made the alter room and the mural room in TFF so unsettling was that the rest of the house looked comparitively normal. If all the rooms were like them, they wouldn't be special. · Dark, foreboding atmosphere or a mysterious, chilling atmosphere? I guess I'd go for the mysterious, chilling, slow creep in Clock Tower. I remember reading a description of Clock Tower-style horror as a "cold hand brushing the back of your neck," a collection of little things that build up to a frightful whole rather than heavy, relentless grim darkness. · Expansive cast of characters or a cast of about three or four? I do see the need for "expendable meat," but I prefer smaller casts I can get to know. EDIT: Other questions: · A.I.-controlled ally or go at it alone? While I can see why AI controlled allies have gotten so popular- most people feel twice as frightened if it is not only their life on the line, but someone they care about- and I have seen the concept done well (like Ico, or Fatal Frame II), most of the time they feel to me like they're interrupting and needlessly complicating the flow of the game. Plus, while it can make some gamers feel protective and afraid for the other person, there's also the chance it'll make them feel less isolated, like help is at hand. · Expansion on the Scissorman saga or something entirely new? I'd like a new Scissorman story, but I'd take something new, or a sequel to one of the others, so long as it kept the feel. · Have it take place in either spring, summer, autumn or during the winter? Autumn- the crunch of leaves underfoot would threaten to give you away with every step.[redit][/redit] Edited by JBurroughs, Sep 30 2008, 12:26:01 PM.
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| enigmaopoeia | Sep 30 2008, 12:36:09 PM Post #10 |
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DOLPHINATSU WILL KILL U!
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· A.I.-controlled ally or go at it alone? Most AI-controlled allies I had to deal with in ObsCure, Haunting Ground, Resident Evil Outbreak, and Rule of Rose made me want to pull out my hair in frustration. Especially when it doesn't help that the AI is so dumbed down, you might as well kill them in order to progress. So I like to totally go at it alone, I don't want to worry about my ally's AI running around like a dumbass and literally luring Scissor Man closer to me. · Expansion on the Scissorman saga or something entirely new? I think the Scissor Man saga is great, but there could be some fresh life brought to it. I don't want to see Bobby or Dan/Edward revived, let them stay dead. I want to see other relatives in the Burroughs family seeking revenge [How about Mary's brother? Or was he already dead?], or someone close enough to the family who wants to avenge them like a butler or maid. · Have it take place in either spring, summer, autumn or during the winter? I want to say autumn because it's always the best when it takes place in September... *BRICKED* I dunno, I cannot think of a single season to focus on... so I'll just stick with autumn for now. ^^;; If it had to be time traveled like Clock Tower 3, I would like to see all Scenarios cover the four seasons. It would be awesome to actually tread the snow in May's Winter Scenario; feeling a sense of happiness and peace that would suddenly turn upside down in Albert & Dorothy's Spring Scenario; hearing the leaves crunch underneath your feet as you're traveling through the graveyard in Chopper's Autumn Scenario; and have it where the sun is shining bright in one world and it is dark as night in the Mirror world in the Scissor Siblings' Summer Scenario. Stuff like that I would completely love. Because then they can utilize sound and sight to their advantage like what the Metal Gear Solid series do. Sledgehammer could easily track your footprints in the snow to find Alyssa, or Chopper is able to locate you easily because of the sound of dead leaves underneath your feet as you walk. |
| ~ enigmaopoeia @ Don't Cry Jennifer | |
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| MrMasonW2DS | Sep 30 2008, 01:52:29 PM Post #11 |
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· A.I.-controlled ally or go at it alone? Alone. I think it makes for a more true-to-Clock Tower feel that way. I agree that fearing for the lives of another can add to your fear, but I think that can be done effectively by giving the NPC's good character development, and having the player realize that they, too, could be in danger. Meanwhile, I'm the sort of person who feels just a little safer if I have a constant ally. Haunting Ground and Rule of Rose pulled this off nicely by having that ally not be a human one, which still allowed me to feel isolated at appropriate parts, but even then I felt a little safer with Hewie & Brown than when alone, so... · Expansion on the Scissorman saga or something entirely new? To me, the Scissorman Saga defines the original concept of what Clock Tower is. In Japan, HUMAN didn't even publish Ghost Head as a direct sequel so much as a spinoff, and I feel that was wise for a game not continuing the saga of the original. That said, I feel that there should be a new Scissorman...either one directly tied to the Barrows family, or one who has arisen from the same dark magic that the Barrows family followed. In fact, that could add an element of mystery: Who has embraced the Barrows' evil ways? Is it one of the cast? Or has one of the cast become a parent to a new scissorman, since there's been about a decade since the last installment of the Scissorman saga? There are several things that could be done...in any case, we'd be getting more insight on the nature of the Barrows' evil magic, while racing against time (before becoming the next victim) to find out who's exploiting that magic anew. · Have it take place in either spring, summer, autumn or during the winter? It doesn't matter much...probably autumn, as people have been saying, to keep with that Clock Tower feel. Autumn can be a very melancholy season, so it'd probably work well again. |
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| The third twin... JEBEDIAH! | Oct 2 2008, 08:51:08 AM Post #12 |
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Hiding amongst Amish
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I actually agree OVER 9000!% with what Reijikido said, although there´s no question about multiple endings with small actions leading you into one rather than the other (Not seeing Lotte in the caverns is one example) being something of a must in real Clock Tower games. |
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| ScissorWoman | Oct 9 2008, 08:00:10 PM Post #13 |
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Don't eat my pizza!
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· A hero or a heroine?? Either works. A heroine would follow Clock Tower tradition, but a hero would be more unique and maybe even present other possiblities. · Supernatural horror or survival horror? I'd actually like to see some mixed elements from both. · Heavy puzzle elements or resourcefulness? While I would like to see a few puzzles throughout the game, I'd prefer to see more focus on resourcefulness. I like games that put you in a situation where you're mostly helpless and have to think creatively to get through certain situations. · Dark, foreboding atmosphere or a mysterious, chilling atmosphere? Either is fine. Maybe even a little of both. · Expansive cast of characters or a cast of about three or four? However many it takes to make the story work. · A.I.-controlled ally or go at it alone? While I like the idea of an ally, I think I would prefer two heroes that you have to switch between to perform different actions. Like Alyssa and Bates but with two seperate bodies rather than sharing one. · Expansion on the Scissorman saga or something entirely new? I enjoy the Scissorman saga a lot and in fact, the first two games are my preferred of the series out of the existing games. But something new might be interesting too depending on what it is and how they make it work. · Have it take place in either spring, summer, autumn or during the winter? The season doesn't matter, as long as its as its good enough to live up to the previous games.[redit][/redit] Edited by ScissorWoman, Oct 9 2008, 08:01:53 PM.
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| OtterVinn | Nov 6 2008, 07:02:04 AM Post #14 |
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Hetalia - France = <3
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Hero or Heroine? Heroine. I know this sounds sexist, but, I agree with Enigmaopoeia. You feel more emotionally attached and scared when you have to guide a young girl through a level whilst avoiding being murdered. With a guy, they'd just turn around and try to fight them. A heroine is also a staple of the CT series, so yeah. x3 Supernatural horror or survival horror? OK, the Burroughs family dabble in the occult, and to have a few supernatural things in the game is fine, but don't get too carried away with them. :D I prefer survival horror anyway. Heavy puzzle elements or resourcefulness? Resourcefulness. It's much more fun. It's a pretty good bit of the game to be stuck in a room, and scroll through items until you figure out what to use. :) Dark, foreboding atmosphere or a mysterious, chilling atmosphere? I would like there to be a bit of both. :D Expansive cast of characters or a cast of about three or four? Um, well, I'd agree with Enig. 10 or so characters sounds fine to me. With a smaller amount of characters, you can find their flaws and get attached, whereas in a game where there's a cast of over 100, you're just like: "Oh. Someone died. Didn't really know them too well. ._." Hope my answers are OK. :3 |
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ねえねえパパワインちょうだい, ねえねえまま, ねえねえまま, 昔に食べたボロネエゼの, あの味が忘れられないんだ! 丸かいて地球, 丸かいて地球, 丸かいて地球, 僕ヘタリア ああ、一筆で 見えるすばらしい世界 長靴で乾杯だ ヘタリア! | |
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| enigmaopoeia | Nov 6 2008, 11:48:20 AM Post #15 |
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DOLPHINATSU WILL KILL U!
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It's a pretty good bit of the game to be stuck in a room, and scroll through items until you figure out what to use. That sounds like Saw to me! >V< One of the reasons why I love that movie was because you have to rely on your brain, wits, and the resources around you to survive. |
| ~ enigmaopoeia @ Don't Cry Jennifer | |
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