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Orange_Soda_Man
Jun 9 2009, 02:59 AM
Great thread. I'm going to edit this post with card suggestions.

1. Sabretooth, reformed killer
2. Caliban, Pestilence
3. Sage, Earth-616
4. Beak Saves the Day
5. Blink, Earth 295 - Clarice Ferguson
6. The shift mechanic itself maybe?
7. Pathetic Attempt?
8. The way names work - I shouldn't be able to play carrying the torch on a character and then be able to bring in another copy of the same character. Or maybe this is just an issue with Carrying the Torch? Or maybe not an issue at all?
I had to reply to OSM's post. I hope you reply back.

1) I don't think Sabretooth needs to be touched. I might be mistaken but although his effect is a pretty strong one his weak 4/4 stats make him more than manageable by most of the decks out there. My play group doesn't play the card that much, as the usually go for Jack Frost when playing X-Factor and if playing Weapon-X Vision and Nuke take top honors. I know for a fact that in draft he is a beast but in constructed he hasn't impressed me that much. I would be interested in hearing from anyone who has had bad experiences with this card.

2) I don't think Caliban, Pestilence needs to be addressed. Searches, rallies, and recursion aren't effects that draw cards but still net you card advantage, or the ability to fish for what you're looking for. Then there are other effects that can't be categorized like the one from SRA that allow for "additional cards". A 2 cost or lower Total Anarchy that can't be dealt with I think is more problematic, as some of the other effects some cards have while shifted.

3) Sage is not a problem if Blink is controlled, same thing goes for Mariko. Ther just isn't that much advantage gained with them when the number of character that can be recruited per turn is lowered.

4) Beak Saves the Day is a card that could be headed for the workshop. Honestly other than using it to abuse Blink and other characters with Shift effects what is the point of playing that card in the build phase? If limited to the combat and recovery phase the shenanigans Blink and company pull of are easier to control.

5) SHE NEEDS TO BE WORK WITH AND SHOULD OF BEEN #1 IN YOUR LIST.

6) Shift itself doesn't need to be worked with. Just because there are a few bad apples in the basket it doesn't mean we have to throw away the whole bunch.

7) It didn't happen while UDE was still with us and I don't think it should happen now.

8) Carrying the Torch is not a problem. I would be more concerned about Clash of Worlds but then again I have never heard anyone complaining about that card. It's an ongoing PT, it only works on characters cost 3 or more, easier to disrupt than say Clash. There are so many ways to break uniqueness now that I don't think it matters. The Captain, Clash of Worlds, Wolverine Squad, Bodyslide, Crisis on Infinite Earths, Mystique, Scarlet Spider, Superman -Red, Cadmus Labs, and so forth. I mean I think it has become more of an issue ever since the introduction of very powerful Legendary cards, but it is nothing new. I truly hope this just stays the same.


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